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Tuesday, February 10, 2015

2015 Golden Gargant at KublaCon! Information, Rules, and Regulations!

Here's the basic rundown:
Sunday, May 24th.
Tournament Registration starts at 8:00 AM.
First Round starts at 9:00 AM.
1,850 Points.
Three, Two-Hour & Thirty Minute Rounds (Meal-Break After Round Two)
9th Floor, Room 9052.

Hyatt Regency SFO

NOTE: Army lists are due by Saturday, May 23rd at 9:00 PM.

We are working with the convention to get some staffers to come by for those who didn't get a chance to go to the convention registration desk. If we are able to they will likely only be able to take cash, so those who need to pay with card should be prepared to visit the registration desk before the tournament.Click here to find the official event listing, though anything you need is likely in the rest of this post.


Tournament rules and more info after the jump.
  • Armies are built to a maximum of 1,850 points.
  • Battle Forged armies only. No Unbound lists.
  • No ranged attacks with strength D may be included in an army; even if they are not used (reroll results of Vortex of Doom on the Sanctic Daemonology physic power table).
  • An army may be built using up to two Detachments.
  • An army may not have a duplicate of any Detachment
  • Note: This includes "Decurion Style" detachments which are comprised of multiple data slates and Formations. They may not take duplicate Formations within the Detachment, although they may take duplicate Data Slate units within the Detachment if permitted to do so.
  • An allied Detachment may be the same faction as the Primary Detachment
  • A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
  • Each player MUST have the pertinent rulebook or a photocopy with him to show his opponent the most recent rules for any units and armies they may be using.
  • Units that comprise a data slate formation also take up the appropriate force organization slot for those units.
  • All current source material is allowed, including GW Codices, Data Slates, Formations, and current Forge World units and armies. Please note that Experimental and Horus Heresy/30K Forge World units are not allowed.
  • Reference the ITC Imperial Armour Unit Index for the most recent rules for Forge World units.
  • If one player has a Super Heavy/Gargantuan Lord of War and the other player does not the player without can roll on the Escalation Warlord Table, and earns an extra Maelstrom point for every 3 Hull Pints/Wounds dealt to the Super Heavy/Gargantuan Creature Lord of War.
  • Regardless of Detachments, no more then 1 Fortification and/or 1 Super Heavy/Gargantuan Lord of War may be taken; chosen from the following list of allowed units:
      • NOTE: An exception is made for Codex: Imperial Knights. Any number of models taken from Codex: Imperial Knights count as a SINGLE Lord of War choice for the purpose of army building restrictions. This includes formations (e.g. Adamantium Lance).
  • Chaos
    • Chaos Fellblade
    • Greater Brass Scorpion of Khorne
    • Khorne Lord of Skulls
  • Armies of the Imperium
    • Baneblade
    • Banehammer
    • Banesword
    • Captain Maximillian Weiseman
    • Cerastus Knights: Acheron, Castigator, Lancer
    • Crassus Armored Assault Carrier
    • Dominus Armored Siege Bombard
    • Doomhammer
    • Gorgon Heavy Transporter
    • Fortress of Arrogance
    • Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
    • Malcador: Heavy Tank, Annihilator, Defender
    • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
    • Marauder Destroyer
    • Minotaur Artillery Tank
    • Stormblade
    • Stormlord
    • Valdor Tank Hunter
  • Eldar
    • Wraith Knight NOTE: No Wraith Cannons may be taken.
  • Necrons
    • Obelisk
    • Tessaract Vault
  • Orks
    • Kustom Battle Fortress
    • Kill Krusha Tank
    • Kill Blasta
    • Lifta Wagon
    • Stompa
    • Big Mek Stompa NOTE: Big Mek Buzzgob pays full points for his Stompa upgrade, not those listed in his profile.
  • Space Marines
    • Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
    • Cerastus Knights: Acheron, Castigator, Lancer
    • Cerberus Heavy Tank Destroyer
    • Fellblade
    • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
    • Marauder Destroyer
  • Tau
    • Orca Dropship
    • Tiger Shark Fighter Bomber
  • Tyranids
    • Heirodule: Barbed and Scythed
  • Fortifications
    • All fortification data slates and upgrades from the Stronghold Assault book are legal except the Macro Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint, which are not allowed.
    • No Fortification Networks may be taken.

Rules Judgments The Golden Gargant will being using the ITC WH40K Errata & FAQ alongside the Official FAQs and Erratas documents.

Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:

  1. Main Rule Book (7th Edition)
  2. Official FAQs and Erratas
  3. ITC WH40K Errata & FAQ
  4. Consensus of judges present at the time. 
Please note, that these judgments are final.

Tournament Format


The tournament uses a Win/Loss/Draw format with swiss style pairings.
Every scenario has a total of 10 possible battle points. Whoever has the most battle points, wins. Equal points is a tie. There are no degrees of victory; winning by 1 point or 10 is counted the same.
The tournament is a Win/Loss/Draw format, with accumulated battle points used to determine standings within a given bracket. For example, if you end the event with a 2(W)/1(L)/0(D) record you will be ranked within that bracket according to how many battle points you accumulated throughout the event. 

The official scoring is 1,000 points for a win, 500 points for a tie, and then the accumulated battle points from each game. A player with a 2(W)/1(L)/0(D) record who accumulated 7 points in each of his 3 games would end with a final score of 2,021 points. This way your win ratio takes precedence, and accumulated battle points determine specific rankings for the event.
Pairings are Swiss style, based on strength of schedule.

Scenarios

Each scenario is built using one Eternal War mission (Primary Mission) played simultaneously with a modified Maelstrom of War (Secondary Mission) with 3 tertiary bonus points (Line Breaker, Slay The Warlord, Big Game Hunter). Winning one mission earns that player its points. If a mission is tied, neither player earns the points. Any bonus abilities and points earned via Warlord traits, damaging super-heavy vehicles, etc. apply to winning the primary mission only..

Book bonus points are independent, and are added to the game total; not to each mission. Example: Winning the Primary mission, losing the Secondary Mission, and getting Big Game Hunter, Slay the Warlord, but not Linebreaker, would score you 6 points total (4 for primary, 0 for secondary and 2 of the 3 bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points straightforward.


Mysterious objectives are used.


Mysterious Terrain is not used.

  • Scenario 1: Crusade (Primary - 4pts) and ITC Maelstorm (Secondary - 3pts). Dawn of War DeploymentThere are always 5 objectives for Crusade; 1 objective is placed in the middle of the board, and then players take turns placing 2 objectives following normal objective placement rules . Each player has a 1 and 2 point objective which are revealed just before the role to seize the initiative as normal, with the middle objective being worth 3.
  • Scenario 2: Purge The Alien (Primary - 4pts) and ITC Maelstorm (Secondary - 3pts): Dawn of War Deployment.
  • Scenario 3: The Relic (Primary - 4pts) and ITC Maelstorm (Secondary - 3pts): Dawn of War Deployment.
Modified ITC Maelstrom Table
At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 point per Maelstrom Mission achieved (Note, if you roll both Destroy an Enemy Unit objectives, destroying 1 unit earns you 1 point, destroying 2 units earns you 2 points). The player with the most points at the end of the game wins this mission.
  1. Hold Maelstrom Objective 1
  2. Hold Maelstrom Objective 2
  3. Have a scoring unit at least partially within the enemy deployment zone.
  4. Destroy an Enemy Unit
  5. Destroy an Enemy Unit
  6. Have at least 3 of your and none of your opponent's scoring units at least partially in your deployment zone.
Mission Order of Operations
  1. Roll for Warlord Traits. If rolling from the choices in the Big Rule Book you roll 1d6 choose any trait with that number; otherwise generate the trait as normal.
  2. Generate Psychic Powers.
  3. Roll for Night Fighting.
  4. Roll for Sides. The player rolling highest chooses their deployment zone, and deploys their Fortification (if any). The player going second then does the same. If you are placing a large Fortification that would displace a piece of terrain already on the board, simply remove it.
  5. Place objectives. With the player that chose their deployment zone first, placing the first objective. This can be any objective. The Relic automatically goes in the middle and is placed before any other objectives.
  6. Roll for deployment. The winner of the roll-off decides who will deploy first. Deploy forces according to the scenario's listed deployment.
  7. The player that deployed first chooses to take first or second turn.
  8. Roll to Seize the Initiative as normal.
Fortification Placement
Fortifications are all placed using the same guidelines. Fortifications may not be placed within 3″ of a board edge or another piece of terrain. If a Fortification cannot be placed under those guidelines, move a piece of terrain. If it is still not possible to place a Fortification, remove a piece of terrain to make room for it.
  • Exception: Aegis Lines may be placed anywhere on the table disregarding the 3″ rule.
  • Exception: The Skyshield landing pad can be placed closer than 3″ to a table edge, but not another piece of terrain.
Painting and Hobby Scores
There are no painting or basing requirements for this event. We will use a painting rubric for judging paint and hobby scores. The painting and hobby rubric can be found for your perusal here.

Modeling

What You See Is What You Get (WYSIWYG)
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. "Counts-As" armies/detachments using multiple rules sources will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an army of "Chaos Mutants" using extensive kit bashing and conversions will be fine. If you go this route, you are required to have a handout tho show your opponent what each unit in your army is, along with its stats and pertinent rules. You must present this to each opponent prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.
"Counts-As" armies using a single codex are acceptable as long as they meet WYSIWYG requirements (armor, weapons, wargear, etc.). No exceptions.
Converted or scratch built models with Forge World rules are acceptable so long as your model is as close to the represented model as possible in terms of equipment, size, and shape. We will not be lenient with this.
If you have any questions about your army, contact us prior to the event so that we can let you know if what you have will be acceptable or not.

Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone's creativity, but in the end this is a game that relies heavily upon the physical characteristics of the models being used. Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
  1. Ask the player to play the model as if it were a GW standard, modern version.
  2. Call a judge to ask for a judgement.
  3. Possibly substitute the model with an appropriate replacement.
Examples of what we consider modeling for advantage:
  • Using out of date and inappropriately sized models (e.g. the Rogue Trader era Eldar Avatar or Gorkamorka Trukks which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions may be made. If it appears to a judge that the player is in fact modeling for advantage action will be taken.
  • Increasing or decreasing the size of models to gain advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
  • Altering a model to increase the range of a model or to benefit your Line of Sight.

Sportsmanship

Sportsmanship is a simple thumbs-up, thumbs-down check box on the results sheet. The temptation to ding someone on sports after a tough loss is often too much for many players to resist, therefore we are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs-down for sportsmanship. This system is intended to punish those who are being abusive, but to not allow players to abuse it for gain. Always be prepared to explain your reasoning for giving a poor sportsmanship score.

Legitimate reasons to give an opponent a thumbs-down for sportsmanship:

  • Your opponent was 15 or more minutes late to the round.
  • Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
  • Your opponent intentionally cheated. Be prepared to support your case to a judge.
  • Your opponent slow played. We define slow playing as not completing three game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.
What does NOT constitute a thumbs-down on sportsmanship:
  • You argued over rules with your opponent.
  • Your opponent beat you.
  • You didn't like your opponent’s army.
A negative mark on sportsmanship will be met with administrative action as follows:
First Thumbs-Down: A verbal warning from a judge, up to reversing a win to a loss.
Second Thumbs-Down: Reversing a win to a loss, up to disqualification from any prize support.
Third Thumbs-Down: Disqualification from any prize support, up to starting with a single thumbs down status at next year's event.
Fourth Thumbs-Down: Disqualification from any prize support, up to being asked to not attend the Golden Gargant the following year.

Rules FAQ and Errata


Additionally  the Golden Gargant will be making the following errata (some of which also appear in their appropriate sections of this document):
  • No ranged attacks with strength D may be included in an army; even if they are not used (reroll results of Vortex of Doom on the Sanctic Daemonology physic power table).
  • All rerolls to 2+ saves will be taken on a 4+
  • Your Warlord must be in your Primary Detachment. In the case of an army without a normal Primary Detachment is the detachment that contains your Warlord.
  • Players without a Lord of War (LoW) facing an opponent with a LoW receive a +1 to their roll to Seize The Initiative.
  • Units firing at a target benefiting from Invisibility do so at Ballistic Skill 1. Units attacking a target benefiting from Invisibility in melee hit on a 5+.
  • First Blood is replaced by Big Game Hunter.
    • Big Game Hunter: A player receives one tertiary objective point if they completely destroys their opponent's highest points cost unit (not including dedicated transport)
      • Note: Independent Characters count as their own unit, regardless of whether they are in another unit or not.
      • Note: Combat Squads of marines count as two units, each worth half the total cost of the unit.
      • Note: If two units have the same points cost then the point will be given for completely destroying either unit, but may still only be awarded once.
Army Composition
There will be no army composition scores for this event. We feel that there is not currently a fair, consistent, and simple system to judge army composition in Warhammer 40k. If you have any ideas or insight on how to judge army composition while meeting these three requirements then please contact Eddie at Bustanado@Gmail.com separately from your tournament registration.

Terrain
Terrain will be prearranged and laid out by the Event Staff prior to the event. We will not be using terrain placement rules per the book as it is too time restrictive. If you come to a table and feel that it is not sufficiently or fairly arranged, or that it may have been moved by the previous players, alert a Judge who will arrange the terrain appropriately.
Hills: All hills are open terrain, granting cover via LOS blocking/interference as normal.
Barriers: All barriers grant cover per the book and are not considered to be Aegis Defense lines unless they were purchased and placed by a player.
Buildings/ruins: All buildings and ruins are assumed to have a ladder or other means for moving up and down. Rules in the Big Rule Book will be used for Ruins and Buildings.
Crates and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
All other terrain functions as outlined in the book. You should discuss each terrain piece with your opponent prior to the game beginning.

What to Bring

  • Your Army
  • All pertinent gaming materials (e.g. tape measure, dice, templates, etc.).
  • All pertinent rules for your army (e.g. codices, White Dwarf articles, Forgeworld rules, rule book etc.).
  • 3 Objective Markers, in two distinct groups of 1 and 2. Objective markers may be 25mm and/or 40mm at your discretion, however all objectives in a group should be of the same base size. Objectives may also be tokens of the appropriate size and are not required to specifically be bases.
  • TYPED copies of your army list (including one for themselves). Be sure to include write how many Kill Points each of your units is worth on your list for ease of reference. If you are using a counts as army you must have your player handout for your opponent to identify what each unit in your army is, no exceptions.
  • All entrants are required to have registered at the KublaCon front desk in the hotel foyer.
Awards
Players will be graded on, and awards given for, generalship, painting/hobby, and a combined score of both for best overall. Prizes are in the works, and if you'd like to contribute we're always happy to give away any hobby related product you'd like to donate. Last year we had the awesome guys from Powered Play donate a bunch of gift certificates for lighting kits and Frontline Gaming donated a F.A.T. Mat!

Early tournament registration and list submissions by email are required! Day of registration will be taken on a case by case basis.

For additional questions, early tournament registration and list submissions please e-mail Eddie at Bustanado@gmail.com.

Cheers.

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